Grandia RPG character sheet Player ~ Storen Profile ------------------------------------------------------------------------------- Name: Jalanda Ahrgis Race: Rafane Gender: Female Vital Statistics ---------------------------------------------------------------------- Stats: Base Final Battle Levels: STR 13 21 ATK 40 0 HP 81 VIT 17 29 DEF 58 0 SP 52 WIT 20 40 ACT 40 0 AGI 12 48 MOV 56 0 MP-Lv1 28 MND 16 70 MAG 72 0 Lv2 23 HP 43 Hit% 90% Lv3 21 SP 20 Sway% 20% Equipment Name ATK DEF ACT MOV MAG Gold 582 Weapon Enchanted Arrows 19 1 Armor Enchanted Robe 12 1 Headgear Swift Helm 9 1 Shield Climbing Gloves 7 Footwear Soldier's Boots 1 7 Jewelry Warp Ring Allows warping Items: Cholla 1 Mini Crystal Ball **Special Wound Salve 1 Dragonfly Charm **Special Revive Potion 2 Mist Bomb (ATK +17, 15% chance magic block) Antidote 2 Guard Ring (DEF +3) Ointment 1 Talachian Ivy 1 Fish Oil 1 (Restores 30 HP) Power Walnut 2 Move Breaker 2 Sonic Walnut 2 Spell Breaker 2 Velvet Headband Gives +10% lightning, wind, fire res. Unprocessed starstone - thumbnail-sized piece Experience ---------------------------------------------------------------------------- STR VIT WIT AGI MND HP SP Overall *Arcane* Char lvl 13 12 12 12 24 24 24 Char EXP 1730 Next lvl 1826 lvl EXP Weapons Throw 9 10 8 16 8 Magic Earth 9 30 8 8 Wind 9 0 8 8 Water 15 60 14 14 Moves/Spells: ------------------------------------------------------------------------- Move Throw Earth Wind Water Range Stars Tower 1 Long **** Magician 8 Long ?? 12 ?? 15 17 Spell Wind Water Earth Spell Wind Water Earth Diggin'**** 1 Cold 8 6 Howl**** 1 ?? 11 10 Heal-MAX!* 1 ?? 12 12 Runner*** 2 Scatter 9 Snooze-MAX!* 3 ?? 9 10 Shake-MAX!* 2 3 ?? 14 Cure-MAX!* 3 2 ?? 11 14 Freeze!-MAX!* 3 3 ?? 15 Def-loss* 6 ?? 16 Poizn** 5 7 ?? 20 Alheal-MAX!* 5 ?? 20 20 Howlslash 6 Healer*** 8 Unique: Shh! 8 Scry-MAX!* 2 ?? 10 Warpspace* 7 Alhealer* 12 ?? 16 18 Special Moves Name: Target: Levels: Cost: EXP gained Tower Single Throw 1 14 SP Throw Tower Tarot card deals (ATK x 1) damage to one enemy (with move bonus). Cancel effect. Magician Single Throw 8 28 SP Throw Jalanda saps an enemy's mental strength using her mystic powers. Drains (MAG x 2) % of one enemy's MP (all levels). ?? Throw 12 Throw ?? Throw 15, Wind 17 Throw, Wind Magic Spells Name: Target: Levels: Cost: EXP gained Diggin' All Earth 1 1 MP1 Earth The strength of Earth gives +1 DEF to all allies. Heal Single Water 1 1 MP1 Water Healing Water restores (MAG x 1.5) HP to one ally. Howl Group Wind 1 2 MP1 Wind Roaring winds deal (MAG x 1) damage to target enemy and enemies in the same group. Runner Group Wind 2 1 MP1 Wind Swift winds give a group of allies +1 MOV for the duration of battle. Snooze All Water 3 2 MP1 Water Soothing bubbles can put all enemies to sleep. Shake Single Water 2, Earth 3 1 MP1 Water, Earth Shaking an ally forcefully brings them around from Sleep and Berserk. Cure Single Water 3, Earth 2 1 MP1 Water, Earth Cure heals one ally of Poison and Paralysis. Freeze! All Water 3, Wind 3 2 MP1 Water, Wind Cold winds freeze the enemy in their tracks; -1 MOV for all enemies. Def-loss All Earth 6 3 MP1 Earth The Earth drains -1 DEF from all enemies. Poizn Group Water 5, Earth 7 2 MP1 Water, Earth Poizn deals (MAG x 1) damage to a group of enemies and can poison them. Alheal All Water 5 4 MP2 Water Healing Water restores (MAG x 1.5) HP to all allies. Howlslash All Wind 6 6 MP2 Wind Furious air currents deal (MAG x 1.5) damage to all enemies. Healer Single Water 8 3 MP2 Water Healing Water restores (MAG x 2) HP to one ally. Shh! Single Wind 8 3 MP2 Wind Wind can carry away an enemy's voice, blocking their ability to chant magic spells. ?? Earth 10 Earth Alhealer All Water 12 8 MP2 Water Healing Water restores (MAG x 2) HP to all allies. Cold Single Water 6, Wind 8 3 MP2 Water, Wind Freezing cold ice saps -2 ACT from one enemy. ?? Water 11, Earth 10 Water, Earth ?? Water 12, Earth 12 Water, Earth Scatter Group Wind 9 3 MP3 Wind Scatter summons gale-force winds to pick up either enemies or allies from their group and scatter them about the battlefield. ?? Water 9, Earth 10 Water, Earth ?? Earth 14 Earth ?? Water 14, Wind 11 Water, Wind ?? Wind 15 Wind ?? Water 16 Water ?? Water 20 Water ?? Water 20, Wind 20 Water, Wind Unique Scry Single Water 2 2 MP1 Water Jalanda focuses in order to learn the secrets and weaknesses of her enemy. Warpspace Single Wind 7 4 MP2 Wind Jalanda summons wind to allow an ally to teleport short distances. A single ally gains warp ability for duration of combat and may move between grouped and scattered instantly. Also gains 30% chance of dodging combo or critical attacks (calculated after usual hit/sway). ?? Water 16, Earth 18 Water, Earth