Grandia RPG character sheet Player ~ Lucca Profile ------------------------------------------------------------------------------- Name: Mitsuo Reese Race: Icarian Gender: Male Vital Statistics ---------------------------------------------------------------------- Stats: Base Final Battle Levels: STR 16 16 ATK 36 0 HP 70 VIT 10 30 DEF 60 0 SP 51 WIT 16 39 ACT 39 0 AGI 15 42 MOV 53 0 MP-Lv1 32 MND 19 74 MAG 78 0 Lv2 25 HP 37 Hit% 90% Lv3 22 SP 23 Sway% 19% Equipment Name ATK DEF ACT MOV MAG Gold 686 Weapon Spiral Rings 20 Armor Enchanted Robe 12 1 Headgear Swift Helm 9 1 Shield Royal Shield 9 Footwear Climber's Boots 10 Jewelry Mind Ring 3 Items: Sweets 2 Cholla 1 Herbs 3 Revive Potion 2 Antidote 1 Squid Guts 2 Torte's Whistle 1 Spell Breaker 1 Tranquilizer 1 Move Breaker 1 Chocolat 2 Power Walnut 2 Smarna 1 Silver Necklace Gives +10% resistance to blizzard elements Experience ---------------------------------------------------------------------------- STR VIT WIT AGI MND HP SP Overall *Arcane* Char lvl 13 12 12 12 24 24 24 Char EXP 1730 Next lvl 1826 lvl EXP Weapons Rings 5 60 8 4 4 Magic Fire 12 60 11 11 Wind 12 0 11 11 Water 10 90 9 9 Moves/Spells: ------------------------------------------------------------------------- Move Rings Fire Wind Water Range Stars Criss-Cross Slash 1 Long ** ?? 8 ?? 12 13 ?? 19 Spell Fire Wind Water Spell Fire Wind Water Burn!-MAX!* 1 Zap All*** 10 9 Howl-MAX!* 1 ?? 12 Heal-MAX!* 1 ?? 10 12 Runner-MAX!* 2 Burnflare** 9 Snooze**** 3 Scatter** 9 Freeze!-MAX!* 3 3 ?? 15 Shock-MAX!* 3 4 ?? 17 Focus*** 6 ?? 18 Crackle-MAX!* 6 5 ?? 19 15 Zap!-MAX!* 5 7 ?? 18 17 Burnflame**** 4 ?? 20 19 Alheal*** 5 Stram-MAX!* 5 4 Unique: Howlslash*** 6 Spirit Lance 12 Healer* 8 ?? 18 17 Cold**** 8 6 ?? 20 Special Moves Name: Target: Levels: Cost: EXP gained Criss-Cross Slas Single Rings 1 14 SP Rings Mitsuo throws his rings at the enemy in a criss-cross pattern, then catches them as they return. Deals (ATK x 1) damage to one enemy (with move bonus); cancel effect. ?? Rings 8 Rings ?? Rings 12, Fire 13 Rings, Fire ?? Rings 19 Rings Magic Spells Name: Target: Levels: Cost: EXP gained Burn! Single Fire 1 1 MP1 Fire Hot flames deal (MAG x 1.25) damage to one enemy. Howl Group Wind 1 2 MP1 Wind Roaring winds deal (MAG x 1) damage to target enemy and enemies in the same group. Heal Single Water 1 1 MP1 Water Healing Water restores (MAG x 1.5) HP to one ally. Runner Group Wind 2 1 MP1 Wind Swift winds give a group of allies +1 MOV for the duration of battle. Snooze All Water 3 2 MP1 Water Soothing bubbles can put all enemies to sleep. Freeze! All Water 3, Wind 3 2 MP1 Water, Wind Cold winds freeze the enemy in their tracks; -1 MOV for all enemies. Shock Group Fire 3, Wind 4 2 MP1 Fire, Wind A strong electric shock can paralyze a group of enemies. Focus Single Fire 6 2 MP1 Fire Concentrating on the flames gives +1 MAG to one ally for the duration of combat. Crackle Single Water 5, Wind 6 4 MP1 Water, Wind Spears of ice deal (MAG x 1.5) damage to a single enemy. Zap! Group Fire 5, Wind 7 6 MP1 Fire, Wind Zap! Deals (MAG x 1.75) damage to target and (MAG x 1.5) to all other enemies in group. Burnflame Group Fire 4 4 MP2 Fire Deals (MAG x 1.5) damage to target and (MAG x 1.25) to all other enemies in the group. Alheal All Water 5 4 MP2 Water Healing Water restores (MAG x 1.5) HP to all allies. Stram Single Fire 5, Wind 4 3 MP2 Fire, Wind Saps the strength of one enemy, resulting in -2 ATK fo the duration of combat. Howlslash All Wind 6 6 MP2 Wind Furious air currents deal (MAG x 1.5) damage to all enemies. Healer Single Water 8 3 MP2 Water Healing Water restores (MAG x 2) HP to one ally. Cold Single Water 6, Wind 8 3 MP2 Water, Wind Freezing cold ice saps -2 ACT from one enemy. Zap All All Fire 10, Wind 9 10 MP2 Fire, Wind A lightning storm deals (MAG x 1.75) damage to all enemies. ?? Water 12 Water ?? Water 12, Wind 10 Water, Wind Burnflare All Fire 9 7 MP3 Fire A searing firestorm deals (MAG x 1.5) to all enemies. Scatter Group Wind 9 3 MP3 Wind Scatter summons gale-force winds to pick up either enemies or allies from their group and scatter them about the battlefield. ?? Wind 15 Wind ?? Fire 17 Fire ?? Wind 18 Wind ?? Fire 19, Wind 15 Fire, Wind ?? Water 17, Wind 18 Water, Wind ?? Fire 20, Wind 19 Fire, Wind Unique Spirit Lance Single Wind 12 15 MP1 Wind The Spirits of Wind rush past, erasing all blessings from a single enemy. ?? Fire 18, Wind 17 Fire, Wind ?? Fire 20 Fire