Grandia RPG character sheet Player ~ Bahamut Profile ------------------------------------------------------------------------------- Name: Rion Hollinger / Cassidy Ryland Race: Icarian Gender: Female Vital Statistics ---------------------------------------------------------------------- Stats: Base Final Battle Levels: STR 12 32 ATK 52 0 HP 75 VIT 9 9 DEF 41 0 SP 75 WIT 31 59 ACT 59 0 AGI 14 65 MOV 76 0 MP-Lv1 18 MND 11 28 MAG 28 0 Lv2 11 HP 40 Hit% 96% Lv3 8 SP 32 Sway% 26% Equipment Name ATK DEF ACT MOV MAG Gold 940 Weapon Duelist's Blade 20 Armor Steel Plate 14 Headgear Swift Helm 9 1 Shield Royal Shield 9 Footwear Climber's Boots 10 Jewelry Secret Amulet (-5 SP cost) Items: Cobalt Dagger (ATK +14) Ancient Amulet (-3 SP cost) Herbs 1 Revive Potion 2 Seed of Power, Seed of Moves, Seed of Life, Seed of Running Experience ---------------------------------------------------------------------------- STR VIT WIT AGI MND HP SP Overall *Ne'er-do-well* Char lvl 13 12 12 24 12 24 24 Char EXP 1730 Next lvl 1826 lvl EXP Weapons Sword 9 75 8 16 8 Dagger 12 25 22 11 11 Magic Wind 6 85 5 5 Earth 10 0 9 9 Moves/Spells: ------------------------------------------------------------------------- Move Sword Dagger Wind Earth Range Stars Blink 1 1 Long MAX!* Illusionary Mantle 2 3 N/A MAX!* Dazzling Blade 5 4 Short MAX!* ?? 8 6 7 ?? 9 7 ?? 13 10 ?? 14 13 ?? 17 ?? 17 15 ?? 20 20 19 Special: Pick Locks 1 N/A MAX!* Steal Items 5 7 Long **** Spell Wind Earth Spell Wind Earth Howl*** 1 ?? 9 Diggin'-MAX!* 1 ?? 14 Rumble**** 2 ?? 15 Runner** 2 ?? 18 Def-loss** 6 ?? 20 Tremor**** 3 Howlslash 6 Unique: ?? 8 Cloak of Invisibility 3 Gravity 10 Ancestral Blessing* 8 Special Moves Name: Target: Levels: Cost: EXP gained: Blink Single Sword 1, Dagger 15 SP Equipped weapon Cassidy teleports directly to the enemy and unleashes her attack. Deals (ATK x 1.25) damage (with move bonus); battlefield movement restrictions are ignored. Illusionary Mant Self Dagger 2, Wind 3 25 SP Equipped weapon, Wind Cassidy draws wind around herself in a sight-obscuring haze. Flip a coin. If heads, Cassidy automatically dodges regular attacks. If tails, calculate hit or sway as usual. Lasts duration of combat. Dazzling Blade Single Sword 5, Dagger 18 SP Equipped weapon Cassidy dashes toward the enemy and strikes. Deals (ATK x 1.25) damage; cancel effect. ?? Swd 8, Dgr 6, W 7 Equipped weapon, Wind ?? Dagger 9, Wind 7 Equipped weapon, Wind ?? Dagger 13, Wind 10 Equipped weapon, Wind ?? Sword 17 Sword only ?? Dgr 17, Earth 15 Equipped weapon, Earth ?? Sd 20, Dg 20, E 19 Equipped weapon, Earth (Special) Pick Locks Single Dagger 1 3 SP Dagger Cassidy opens locked doors, chests, etc. An out-of-battle skill. Success rate: 75% (Special) Steal Items Single Sword 5, Dagger 10 SP Equipped weapon Cassidy stealthily snatches an item from an enemy, in or out of battle. Success rate = ACT; if 100 or greater, automatically succeeds. Magic Spells Name: Target: Levels: Cost: EXP gained: Howl Group Wind 1 2 MP1 Wind Roaring winds deal (MAG x 1) damage to target enemy and enemies in the same group. Diggin' All Earth 1 1 MP1 Earth The strength of Earth gives +1 DEF to all allies. Rumble Single Earth 2 2 MP1 Earth Rumble shakes the earth to deal (MAG x 1.25) damage to one enemy. Runner Group Wind 2 1 MP1 Wind Swift winds give a group of allies +1 MOV for the duration of battle. Def-loss All Earth 6 3 MP1 Earth The Earth drains -1 DEF from all enemies. Tremor Group Earth 3 3 MP2 Earth Deals (MAG x 1.5) damage to target and (MAG x 1.25) to other enemies in group. Howlslash All Wind 6 6 MP2 Wind Furious air currents deal (MAG x 1.5) damage to all enemies. ?? Wind 8 Wind Gravity All Earth 10 4 MP2 Earth The Earth's pull gathers all allies or all enemies (caster's choice) into a group. ?? Wind 9 Wind ?? Earth 14 Earth ?? Wind 15 Wind ?? Wind 18 Wind ?? Earth 20 Earth Unique Cloak of Invisibility Self Wind 3 6 MP2 Wind A cloak of wind allows Cassidy to move around unseen. May be used in or out of battle. In battle, Cloak of Invisibility makes any attempt to run away automatically succeed. Ancestral Blessing Self Earth 8 6 MP1 Earth Cassidy asks the ancient earth to bless her with +3 MAG for the duration of combat.